When do you find the vault in borderlands




















After returning to the Sanctuary, make your way to the Lab and Speak to Tannis. Interact with the Eridian Slab and analyze the slab in order to get into the Eridian Proving Grounds. Having analyzed the slab, make your way to the bridge and set a course for Nekrotafeyo. After navigating to Nekrotafeyo, head to the Cargo Bay and use the drop pod to reach the planet.

Using the coordinates on your map, head towards the objective marker to meet with Typhon DeLeon. As you near the camp, you'll need clear a large wall. Melee the vine in order to destroy it. Once inside the camp, clear the area of all the creatures. Head to the marked areas on the map and melee the vines in order to destroy them.

With the vine taken down, press the button in order to reroute the camp's power to the Catch-a-Ride. Spawn a vehicle from the Catch-a-Ride and make your way towards the coordinates indicated on your map.

As the enter the cave, you'll notice that the large rock wall will disappear the closer you get. After entering the cave, you'll soon be greeted by Grouse. Follow him into the area. YES NO.

In This Wiki Guide. It includes a new mission as well as unlockable heads and skins for each character. Release Date. Finch Movie Review. In Partnership with Wal-Mart. Table of Contents. Torgue's Campaign of Carnage Walkthrough Mr. Torgue's Campaign of Carnage Mr. Challenge Guide! There is a big metal beam that stretches across the opening to this part of the map. Back up a little from this opening and you will see a ramp to your left.

The symbol is under the ramp on the wall behind it. Just before you get to Roland 's location toward the end of the map there is a security room on the second level there are a bunch of jail cells in this room. You will see a ladder going up to the catwalk above just to the left of the New-U station save point. Jump from the catwalk onto the red pipes and work your way over to the security room. The symbol is on the wall inside the room.

This symbol can be found during the Splinter Group Optional Mission. Don't jump into the hole right away after talking to one of the guys in the Splinter Group and they buzz you in. Instead look on the wall right next to the hole to find the symbol. If you have already completed this quest, you are able to go back to the area just before jumping into the hole to discover the symbol. In a narrow corridor near the top of the ladder leading back to the area entrance from the Southeaster corner; it is opposite the ladder, you have to jump from the top while holding [forward].

Around the back of a stack of blocks, follow the edge of the cliff from the North. Map shows player facing it. End of the Line Hidden Vault Symbol. End of the Line Hidden Vault Symbol map. Behind a large upper level pillar along the southwestern wall.

The symbol is on the back of the pillar. Go up the ledge and you will see the symbol on the ground next to a chest. To get to this one you have to jump from the top and get to the third steel beam form the bottom. After defeating the small group of enemies in the camp use the smaller shacks to jump up to the round building with the car on top.

The symbol is on the trunk of the car. In the middle of the map is a large camp called Goose's Roost which is only accessible via a large rock ramp. There is an optional side mission " Too Close for Missiles " that you can activate via a guy standing just outside of Ellie's Garage kill two birds with one stone. After launching your vehicle off of the ramp to get inside the camp fight your way to the far west side of the camp.

There you will see a gyro-copter helopad. Walk around to the back of it and you will see a small spot you can crouch down and crawl under the helopad. The symbol is underneath it in the middle. Drive the race track, stopping at the bridge. Go up the stairs, head east. Jump from the bridge to the rocks. The symbol is on the back side of the wall. It is across the street to the northeast from where you fight Lanny and her 7 midgets walk east and then north from the Three Horns Valley entrance.

Look directly across from where the Supplies sign is. You should be able to climb the rocks beside the shed to reach the roof where the symbol is located. Go directly west from the first vault symbol location. There is a raised platform looking above the frozen lake and bridge with a wooden a wall under it.

You can get behind the wooden wall by jumping over some small rocks at lake level. The symbol is on the back of the wall. Head to the Aggregate Acquisition Hyperion facility to the east of the map, just north from where you originally enter The Highlands from The Highlands - Outwash.

Make your way through the facility, up the path along the cliffside to the north, and across the bridge heading west which usually has a Constructor waiting at the other end. Once across, turn right, past the small garage and along the side of the building ledge to the corner.

On the wall at the corner is the symbol. It can be easily spotted from the town of Overlook on the nearest Hyperion tower. This one is very small and easy to miss. Go to the bathroom just to the right of the bar area and go to the second stall. Look at the posters on the wall to the right and you will see the symbol about half way up right at the edge of the posters. Three Horns Valley. Climb the ladder which takes you up to the second level of the Varkid Ranch Observatory.

Walk around to the opposite side and you will see the symbol on the floor. Once the location of the Vault is uncovered and the key is assembled, the Atlas corporation uses its private military, the Crimson Lance , to seize the key and declare all contents of the Vault to be the property of Atlas. The Lance leader, Commandant Steele takes the key down the Descent, battling Guardians the whole way, and eventually opens the Vault. When the Vault is finally opened, the truth of its existence is fully revealed.

It was not the technology cache that the legends had spoken of, but a prison containing The Destroyer , an ancient and powerful monstrosity intent on consuming everyone in its path. Commandant Steele finds out too late the extent of her mistake as she and her men are brutally slaughtered in short order.

In the Borderlands official guide, it is revealed that the Eridians sacrificed their entire civilization to imprison the Destroyer inside the Vault. The Guardians were created to protect the Vault and prevent anyone from opening it. If it was ever freed, the Destroyer would have eventually consumed the universe. After the Vault hunters destroy the Destroyer, the Vault reseals itself and cannot be opened again for two-hundred years. The Guardian Angel reveals that in its home realm the Destroyer is indestructible, however it requires a host body to survive in this one and is vulnerable.

The Guardian Angel explains that she had known what the Vault contained and had guided the Vault hunters from the outset to protect the universe from the Destroyer. She expresses regret for the deception, but insists that it was the only way to ensure that the Vault hunters would be well positioned to defeat the Destroyer.

As the story comes to a close the Guardian Angel is revealed to be a projected apparition from the Hyperion satellite 4N in orbit around Pandora, and then some distance away from these events a Claptrap is shown to be struck by a bolt of energy, its optic receptor changing from blue to red, and the Claptrap then rises and strikes a pose, reintroduced as an "Interplanetary Ninja Assassin".

In Borderlands: The Pre Sequel, it is revealed that Jack planned to use Angel to encourage the Vault Hunters to open the vault, and to ultimately obtain the Destroyer for himself and harness its power as a weapon.

Jack obtained the Eye of the Destroyer and brought it back to Helios to experiment on. When force-fed Eridium, the Eye of the Destroyer can generate immense amounts of energy, which was focused into a super-weapon capable of destroying entire settlements, and was used by Zarpedon in the near-destruction of Elpis.

The opening of the Vault triggered the appearance of Eridium throughout Pandora.



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