When is dayz becoming standalone




















There is now no date for the standalone and it will be ready when it is ready. A console version will be produced if the standalone version is successful. DayZ Wiki Explore. Bandits Heroes Zombies. Info Manual of Style Rules. The story goes that Dean was critically injured while undergoing survival training in the jungles of Brunei with the Singapore Armed Forces, and that experience served as a direct inspiration for what would eventually become the DayZ mod.

It is after this point that DayZ explodes in popularity among the PC gaming -- and especially Arma -- communities, to the point of putting Arma 2 at the top of sales charts and selling hundreds of thousands of copies of the game to players interested in the new zombie survival experience.

This level of success was something the game's creator never saw coming, and less than a month later he would begin discussing the next move for DayZ.

Finally, on August 7th, he makes it official: DayZ will be developed as a standalone game directly under Bohemia Interactive as its own IP, with Dean as the project lead and a release target of "the end of For some of the game's fans, this announcement brings with it a mix of elation and anxiety. What will happen to the mod? What will the Standalone be, and how will it be different than the mod?

When will it be finished? These are just a few of the questions that begin flying around after the news spreads, and in short order, they would be answered -- though these answers would change over the next year, for better or worse. With his attention focused on defining and developing the standalone game, its creator faces the tough reality that he cannot continue to devote himself to the original project. On October 29th, further development of the mod is handed over to the community, and on February 21st of the following year it is given an official Steam release under the title "Arma II: DayZ Mod.

With 1. The idea right from the beginning was that development would be done by a very small team and in a way that would be very transparent so that fans could follow along with it.

Dean announces in September that he has a team assembled and has begun reviewing other Bohemia IPs for assets to use in the development of the standalone.

In October of that same year, we began seeing teasers of new building interiors and the decision is made to shift DayZ to a client-server architecture more closely resembling an MMO.

At this time, the team begins stripping away unnecessary parts of the existing game engine's architecture to simplify the code behind zombies. What began as an improved version of the mod with critical issues fixed and additional content quickly becomes something else. In November, Dean reveals that the development of the standalone will be going further than originally planned because of the game's continued success. At this point, the team is still focused on creating new architecture and tools for the future.

An example of this would be shifting weapons and items into the realm of "entities," meaning they can now have customization and variables assigned to them. They are also looking to develop a new UI and greatly improve upon the controls of the game.

After some radio silence over the month of December, the year begins with some fans upset that the standalone has missed its targeted release for the end of the previous year. From that point on, the year would be marked with regular updates on the team's development blog showcasing the team's efforts.

Though it wouldn't be until the end of that the game would see its initial release, it's because the standalone became something entirely different than it set out to be. Following along as we take a high-level view of Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

By choosing I Accept , you consent to our use of cookies and other tracking technologies. Gaming PlayStation Xbox Nintendo. Movies TV Comics. Star Wars Marvel. The Arma II mod is now under active development at Bohemia Interactive after dragging gamers through an emergent zombie apocalypse.

I had a friend spend a good 15 minutes walking me through his first experience with DayZ , the indie mod of the military sim Arma II , getting more excited as he recounted the breathless struggle to stay alive in an open city filled with the living dead.

He told me about his frantic scramble for limited ammo and health, the roving bands of player-controlled bandits, and the desperate hunt for his friend who was likewise wandering alone in the game's sq.



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